|
FAVIANNA
RODRIGUEZ:
7 Questions
I had the opportunity to speak with Favianna about her latest piece, the
World Mural Project. We at AWD see this as a great example of collaboration
between an artist and the private sector to help grow a community of world
citizens while spreading the gift of creativity at in one large global
art project. Intel has commissioned Favianna to work with kids from the
Intel Computer Clubhouse Network locations around the world. The kids
work with Intel volunteers to paint what the future will look like to
them. Youth from 20 countries such as the Brazil, China, Mexico, India,
Israel, Ireland, Russia, South Africa, United States have collaborated
to create an online digital mural, imaging what possibilities computing
will bring to them in 40 years. The Intel Computer Clubhouse Network is
an after-school community-based technology- learning program that enables
youth in underserved communities to acquire tools necessary for personal
and professional success. The project started in May of this year and
was recently launched at www.worldmuralproject.com.
AWD:
What specific instructions were given to the participants?
FAVIANNA RODRIGUEZ: All
participating groups were asked to submit a visual and a written submission
based on the question, "In 40 years, computers will empower us to…?”
“I chose the word ‘empower’ because it was vital that
youth see themselves as active participants in their future, a future
they could mold, reshape, visualize, adjust.” The written submission
is based on the six-word memoir project which has recently increased in
popularity thanks to the internet. Both the written and the visual submission
are developed via a collaborative group process, since each clubhouse
submits one entry to represent its community.
AWD: What have you personally
gotten out of this project?
FAVIANNA RODRIGUEZ: I was
very excited about art directing this project. I am fortunate to have
been involved with the Intel Clubhouse model in the past, and this definitely
shaped the way in which I approached the project. The inspiration for
this piece came from youth voices themselves. The Intel Clubhouses serves
as a hub for creative expression - young people are given the space, the
support and the tools to develop art that is reflective of their experiences.
There is power in young people's voices - they offer a vision for the
future that we do not always see. These voices became the inspiration
for the piece. What I learned from this project was the role that technology
plays in bringing together collaborators when they are around the globe.
I learned about the many aspects involved in working on a project of this
size, everything from training, to being conscious of cultural differences,
to being mindful of language barriers, to being deliberate about working
with youth on terms that are respectful and not tokenizing. I also learned
about the role that non-artists play in executing a project of this size,
the loads of logistics that go into coordinating not just the youth themselves,
but the adults that guide them and inspire them. I also learned that technology
allows us to communicate in ways that we could not before, and this especially
has a great impact on art and how we create it, how we develop our ideas
around our concepts, and how we execute a project.
AWD: Have you ever worked
on a collaborative large-scale project like this before?
FAVIANNA RODRIGUEZ:
Yes, I recently published an art book in which I worked with over 300
artist from over 12 countries. The entire project took place over email
and web in a three-year time frame. My co-editor and I collected about
800 works of art, all of which could be reproduced royalty free.
The book consisted of the best 500 works, and featured 198 artists from
more than 10 countries. The project grew to be a bilingual (English and
Spanish), due to the artists themselves, who encouraged us to think of
ways to make the art more accessible. I also recently launched a project
around immigrants in the United States, in which I interview immigrants
from cities such as Iowa, Chicago, Los Angeles, Miami, Atlanta, San Francisco,
Denver, and more.
I photograph them, interview them, and talk about what they view as the
"American Dream." The project is also bilingual and includes
both printed and web based mediums. I believe that as an artist, I can
bring people together. Art is a universal magic key that has opened many
doors for me, and has granted me access to different communities. What
better role for an artist than to be able to create bridges, particularly
in today's times. As artists, we are able to explore a wide range of issues
and to encourage social dialogue around those themes.
AWD: About how many children
are participating?
FAVIANNA RODRIGUEZ: About
530 children and youth.
AWD: How does this project
relate you your graphics work?
FAVIANNA RODRIGUEZ:
My own purpose as an artist is to create art that serves as a voice for
the voiceless and to encourage collaborative ways of art making. As a
graphic artist, I collaborate with members from various communities to
develop ways in which art can reflect their own experiences and challenges.
As an author and editor, I work with artists around the world to develop
collaborative projects that transcend even language and cultural barriers.
As a digital artist, I explore ways in which technology can bring communities
together through the channel we call "art". All of those practices
intersected in the Intel World Mural Project. There is power in young
people's voices - they offer a vision for the future that we do not always
see. These voices became the inspiration for the piece. This is very similar
to the work I do as a print and poster artist. I reflect on the experiences
of my subjects, and I try to mirror those experiences in a way that brings
attention to them.
AWD: How do you relate this
project to a larger social context?
FAVIANNA RODRIGUEZ:
A frequent theme in my work is globalization and how it affects people
all over the world. I have worked with youth from marginalized
communities for over 10 years. My experiences in working with young
people throughout the world, as a teacher and as an artist, has taught
me to be a good listener around creativity. I believe that young people
play a significant role in the formation of culture, and it is important
to honor those voices as we would the voices of creative adults. The voices
in this project are from youth in underserved communities, communities
in which Intel has supported the formation of the Clubhouse model. The
Computer Clubhouse provides a creative and safe environment where young
people from under-served communities work to explore their own ideas,
develop skills, and build confidence in themselves through the use of
technology. In this sense, the project is giving a voice to a community
that is traditionally not given that space, and in this context it breaks
barriers. Another key aspect of this project is the role that volunteers
play. As part of the Intel 40th Anniversary, employees will be encouraged
to complete one million hours of volunteer service. Many of the volunteers
will be working directly with the Clubhouses. In this sense, the architects
of technology and those who implement it, come together via the bridge
of art and collaboration.
AWD: What is your goal as
an artist
FAVIANNA RODRIGUEZ: To use
art and culture as a tool with which to talk about the conditions of our
society, and to reflect on how we can create a better future. I believe
that art is a universal language that can surpass language, culture, ethnicity,
and location.
|
|